class PepperPotExplosion extends Emitter;

var Texture OtherTexture;

function PreBeginPlay()
{
	if(FRand() < 0.5)
		Emitters[0].Texture = OtherTexture;
}

defaultproperties
{
     OtherTexture=Texture'ExplosionTex.Framed.exp7_frames'
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=3
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Min=-32768.000000,Max=32768.000000))
         StartSizeRange=(X=(Min=20.000000,Max=40.000000))
         InitialParticlesPerSecond=10.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.800000)
     End Object
     Emitters(0)=SpriteEmitter'taskforces.PepperPotExplosion.SpriteEmitter0'

     bNoDelete=False
     LifeSpan=1.000000
}
